Hi, Im Stefan IvanovProfessional Artist with more than 10 years of experience in AAA Game Development. Last 5 years I was working as Lead Artist and Senior Technical Artist and I was involved intro training boot camps and junior artists joining the studio teams. I’ve been working with studios like Gameloft, Warner Bros. and most recently Ubisoft. In this tutorial series I’ll show you my workflow of creating 3D scanned models. I’ve been developing and optimizing the process for a long time so that I can summarize it and make it easy, fast and most importantly high quality to be ready for professional production. Don’t be intimidated by the softwares that we will be using as I’ll guide you through them with a methodology that will help you understand not only the functions that we will use, but also the logic behind them.