Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020. Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting. By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.