This course teaches C# .Netsocket programming with UDPsockets in a hands-on and easy fashion. It is a carefully planned and crafted online course that takes the student by the hand and teaches them how to create quality distributed network applications using C# .Net step by step. The first sections of this course cover the basics of computer networking and UDPsocket programming in CSharp dot Net necessary for network and socket programming. The following two sections will teach how to send and receive UDP broadcast in a command prompt C# .Net application using synchronous sockets with method calls such as Socket. Send and Socket. Receive. You will also learn how to convert between string and byte data types. Once you’re familiar with distributed network applications, the course takes you toward asynchronous socket programming. You will also learn about callback methods and how you can implement callbacks in C# .Net. I will also show you the publisher-subscriber model, AKA pub/sub model. We will implement the pub/sub model in our library project and the client/server applications using the library as well. We’ll create event handlers and delegates and raise events as well. We will use an Object Oriented approach for this course, following the principles of OOP. In the next section, we will implement a publisher/subscriber model in C# .Net to bridge the gap between the APIsolution classes and the WinForms-based front end. Next, you will learn JSON (JavaScript Object Notation) and how you can add JSON functionality to your C#applications with Newtonsoft JSON .Net. Finally, we’ll start implementing an application-level communication protocol in this section. In the next section, you’ll learn how to transmit binary data over a UDP socket in C# .Net. Then, for example, I will show you how to transfer png image files between multiple clients of your applications through the server. Again, the JSON-based protocol implemented in the previous section will play a key role here. After watching this C short tutorial course, you’ll be able to write your own distributed applications that communicate through the network, either WiFi or Ethernet. You will have the foundation knowledge needed to create C# .Net-based applications for IoT, computer telephony, VoIP, online gaming(e.g, Unity), and much more. This course also shows you how to use String Interpolation, a C# 6 feature. You’ll also learn how to debug network applications in Visual Studio and write code faster. You don’t need to learn C to work on this course. Socket Java, python socket UDP