Welcome to this course, Animate a Marble Run in Cinema 4D. This is a beginner to intermediate course and a basic understanding of Cinema 4Ds user interface is recommended. In this series of lessons we will cover the fundamentals of 3D Simulation, dynamics and 3D modeling to help you gain an understanding of the tools and techniques used in the industry. Students will apply that knowledge to develop a motion graphics project consisting of a marble run. This course will also cover using garage Band for sound design and Adobe After Effects for Post-Production. The topics this course will cover include the following:01 InspirationAn introductory overview of project, inspiration images, planning and sketching a design.02 Start OptionsUse of the MoGraph cloner to start the marble runAnimating the count of the MoGraph clonerCreating a push start mechanismAdjusting the F-Curves and creating a looping animationDuplicating the push start and offsetting the animation in the dope sheetCreate a conveyor to start the simulation3D model the conveyor using splines, the mograph cloner, and collider body tagsCreate a looping conveyor animationAdd side wall geometry to prevent the spheres from falling off the sides of the conveyor03 ModelingWalkthrough of the instructors project, components to be included and creating a seamless loop3D model the straight slides and a corner component using parametric primitivesAssign collider body tags to all componentsAdjust project settings for realistic simulationModel the curved slides using splines in conjunction with the sweep nurbs objectAdjust the profile spline for accuracyCreate corner turnsOverview of structural components to add realism to the sceneCreate an obstacles for the marbles to interact with using the mograph cloner and random effector04 Cameras and RenderingUse cameras in conjunction with the stage object to set up composition and transitionsAnimate cameras to follow the movement of the marbles and highlight the main animationLearn to optimize your scene for faster render timesSet-up render settings for final output; output, save path, anti-aliasing, frame range05 Sound DesignUse royalty free sound files to create the sound design for your animationUse Garage Band to accurately place the sound effects to sync with the animationAutomate each tracks volume to adjust the fade out of each soundExport sound design as a.wav file06 Post-ProductionComposite sound and animation togetherUse Adobe After Effects to enhance the final appearance of the animationAdd blurs, tints, glows, vignettes and curves adjustments for added visual interestExport the final animation as a.mov file through Adobe After Effects