This Blender for Game Art Course was designed to teach anyone using Blender a typical pipeline and workflow that you may see at a gaming studio. We start off by learning how to 3D model a modular set using Blender, then UV Unwrap and Layout, for Texturing inside of Substance Painter. Shortly after texturing, we import our 3d models and textures into Unreal Engine 5. After creating materials we begin lighting our environment, add decals for dirt, blood, and particles for fire, smoke, and dust. This is one of the most informative and hands on course out and you will learn things that will help build an impressive portfolio. I’ve worked in the gaming Industry for the last 5 years and I’ve picked up workflows that make this pipeline efficient and fun. UE5 is the latest game engine that studios will want artist to know, and by taking this course will ensure that you’re familiar with the UI, and most elements, to be able to handle almost any task. The reason why I chose to add Substance Painter into the workflow is because it’s the industry standard texturing program, and I will prepare you for being able to procedurally texture or hand-paint any UV’d 3dmodel or asset. So If this sounds like something you’d be interested in.I’ll see you on the inside!