Welcome to this course, Animate a Music Video in Cinema 4D. This is a beginner to intermediate course and a basic understanding of Cinema 4Ds user interface is recommended. In this series of lessons we will cover the fundamentals of creating an abstract music video using Cinema 4Ds sound effector, syncing animation with audio files, and specifying parameters to control the movement of abstract shapes. Students will apply that knowledge to develop a motion graphics project to complete a one-minute music video. This course will also cover using garage Band for sound design and Adobe After Effects for Post-Production. The topics this course will cover include the following:01 Project OverviewAn introductory overview of the project, rough storyboard and establishing a color scheme.02 Audio FilesOverview of music and sound file options from customs-creating your own music to royalty free online resourcesOverview of music used in final animationLearn Garageband compositional techniques to craft your own original musicExport individual tracks and the full track as. wav files03 Scene Set-UpCreate materials based on the color scheme selected an input PMS colorsCreate parametric primitive landscapes and water04 Sound EffectorOverview of the sound effector and how it worksLearn the most important sound effector parameters, how to control them, and how they affect animation05 Animation, Dynamics, SimulationUse the sound effector to drive animation and control position, scale and rotationApply the Mograph cache on all cloners for faster and more accurate playbackAdd rigid body tags to cloners for various effectsSpecify the follow position rigid body parameter to control the models positionUse the MoGraph cloner in various modes (grid, object, linear) to build animationUse of the spherical field to control sound effector falloffIntroduction to the vibrate tag and how to use itCreate an atom array object to build a grid and specify thicknessUse the plain effector and spherical field to grow the grid in sync with the other animation06 Bonus LessonsAdd hair to geometry via the simulate menuSpecify hair parameters; length, count, and material attributesLearn about Set Driver and Set Driven Parameters to power animationGet familiar with Xpressos Range Mapper to specify output parameters to control the animation07 CamerasUtilize the cameras grid to frame your compositionsUse the stage objects to animate between camerasAnimate the cameras position for added visual interestAnimate each objects visible in editor and visible in renderer attributes to control what the cameras sees in each shot08 LightingCreate a basic 3-point light set-up utilizing spot and omni lightsCreate a background object and apply a materialDo test renders to view lighting results09 RenderingSet-up render settings for final output10 Post-ProductionImport final animation and sound files into After EffectsAdd a Fractal Noise effect to create interest in the backgroundAdd a Blur effect to focus the viewers attention on the main parts of the animationAdd a Vignette for visual interestApply a Glow Effect to the animationAdd an ending fadeAdd animation to type for the closing title