In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully. This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support. We will be exploring: Correctly orientating and rigging our vehicle without using any bones in a DCCtoolCreating a vehicle blueprintMaking your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling. Expanding the blueprint system with some c++ extrasExploring how to argument your vehicle with particles, sound effects, and lights