Brand New Lectures Added This Month:Character Movement and Animations From ScratchUE5 Metahumans (Creation and Animation)Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content. We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game. Just a bit of what the course covers: Introduction to Unreal Engine 5Overview of the new UE5 user interfaceHow to setup your first projectCreating your first levelAdjusting manual exposure and exploring post process volumesFull Introduction to Materials and ShadersHow to build materials using the material node editorHow to create master and instance materials to easily cut down on material effortsExplore the Unreal MarketplaceHow to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots moreUnreal Engine Lighting BasicsA full introduction to different lighting types in UE5How to use light map baking to create playable beautiful environmentsAn overview on lightmass settingsHow to fix common light map issuesNew: Lumen Lighting EngineIntroduction on how the lumen lighting engine works to create amazing real-time environment lightingHow to create emissive materials that generate both direct and indirect real-time lightingNew: Nanite Virtualized GeometryIntroduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issuesHow to create Nanite assets from existing meshesDiscussions around Nanite limitation like overdraw and how to overcome these limitationsThe Integrated Quixel Bridge (Megascans) LibraryHow to get started with the Quixel Bridge and Megascan meshes right from the UE5 interfaceA look at pre-built free Quixel Bridge materialsImporting External Meshes and Assets to Unreal Engine 5A walkthrough on how to import FBX files right into UE5How to fix possible material issues at importComplete Introduction to the Blueprint Visualized Scripting EngineHow to build your very first blueprints and create events in UE5More in depth examples of creating your first UE5 blueprintsHow to create and use Blueprint Variables and FunctionsHow to build a blueprint health and damage system that updates in realtimeWe then build a completely functional game that covers additional concepts like: Planning a projectSetting up a project for the first timeSculpting landscapes and terrainsPainting materials on landscapesCreating “auto” materials that paint different materials based on the slope of the terrainHow to create realistic water bodies like oceans and lakesAdding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creatorImporting, rigging, and adding animations to charactersCreating a on screen HUD (Heads Up Display) overlay that shows real-time progress barsCreating blueprint food cachesIntroduction to Unreal’s VFX system NiagraHow to use the Event Tick and Timed Events in UE5And lots more. Learn how to Import and Animate Characters from ScratchDownload Character Meshes and AnimationsFull Character Setup with Input Keys (Idle, Walk, Run, and Jump)Character Animation BlendingIntroduction to UE5 Metahumans (Digital Humans)Learn how to use the Metahuman Creator to create amazingly real human charactersBasic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.