In this course I will be teaching you how to create vehicles using 100%Blueprints and ready to use Unreal Engine 5 assts. Of course in this video I will also explain how you can import your own assets fromBlender, Maya or Max and set them up. This course is aim to intermediate and expert users of Unreal Engine 5. Iwon’t be covering the basics of Unreal Engine 5.This course will cover in detail topics on how to create AAAvehicle in Unreal Engine 5.Starting with the basic setup of the vehicle we will be using the Free Matrix Demo scene to kick start our environment. You will find all the Resources - Sounds and the complete Blueprint setup in the first lecture. If you have some difficulties you can always explore the setup from the files. InChapter 1 I’ll be covering the following topics: Car Classes How to get ready to use car models Import and export cars fromBlender to Unreal Engine 5 How to import car into Unreal Engine 5 Setup our Inputs for the vehicle Create and setup camera Add car engine sounds Edit the environment and customize our car Create HUDwith speed meter Add logic to our speed meter to work with the carChapter 2 will cover: Add Friction to our car Setup the car engine Create and tweak the car suspension Tweak the steering of the carChapter 3: Tweaking and fine tuning car stats Create break lights Make Enter - Exit logic from the vehicleChapter 4: Adding car impact and skidding sound Create particle system for tire smokeChapter 5 - Making game demo: Making checkpoints Creating checkpoint logic and setting up timers Adding checkpoints and testing our game demo