The Ultimate Guide to Unreal Engine 5 For Complete Beginners

The Ultimate Guide to Unreal Engine 5 For Complete Beginners
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This course is made with the latest content and newest technics used in modern Game Development (Unreal Engine 5 2022)The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate level.I chose the main project in this course to be a 3D First Person Platformer because it not only has a vast library of game development concepts that we can implement and learn. Also because it’s very simple (especially if you are a beginner) to delve in and get started on your game development journey. Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development. Section 1: IntroductionWe’ll start off by downloading Epic Games Launcher. Downloading Unreal Engine 5 and we’ll lay the ground. We’ll understand a bit of history about the Unreal Engine and we’ll make our First Game just to get ourselves into the mood. Section 2: Building Virtual Worlds Level EditorIn this section we are going to start learning the very basics of the viewport. We’ll understand how to move around the viewport, use the various navigations and learn what each every single window we see infront of us does. Section 3: Unreal Architecture ActorsIn this section we will learn about Actors. We’ll understand static mesh actors, geometry brushes, volumes and Materials. We finish off by creating and learning to set up the lighting and atmosphere instead of using the one we are given. Section 4: CyberSpy 3027 - Building Our WorldThis section will be a culmination of what we learned in the previous 2 sections. We’ll be setting up the light, atmosphere and skyline. We’ll create our first level and build our inner basic structure to start working with future features. Section 5: Blueprint Visual ScriptingTime to understand the concept of Blueprint Scripting in a very easy way. We’ll understand what the windows in the interface mean, go though nodes, connect them and create a flow control between them. We also delve into timelines for simple animations.