Have you ever wondered how AAA studios make sleek cutscenes that are integrated throughout a game to tell the player a story? Are you interested in making your own short films like the Adam Demo created by Unity Technologies? If so, this is the course for you! The Ultimate Guide to Cinematographywith Unity teaches you how to create a complete stealth adventure game in Unity, where youll not only increase your C# programming capabilities, but also create four finished, cinematic cutscenes that tell your games story! This course utilizes two of Unitys latest features: Timeline and Cinemachine. These features allow developers to take their game a step further by adding animation tracks to tell a story. Through this step-by-step guide, youll learn how to build amazing cutscenes for your Unity games. Hone your game logic skills and problem solving techniques by developing systems from scratch. In this course, you will: Create a Point & Click Character ControllerDesign Intelligent AI BehavioursCustomize Camera Detection SystemsBuild a Notification SystemDevelop Trigger InteractionsSynthesize Animation State BehaviorsIntegrate a Complete UI Menu And more! In this course, you will also create four visually stunning cutscenes for your game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. Wow your players with panoramic views of the auction houses treasures: glittering jewels, marble, and fine artwork. Use voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective. Additional cutscenes include Darren successfully stealing a keycard from the sleeping guard, reaching the vault to win the game, and getting caught by the guards to trigger Game Over. Build these cutscenes with over 50activities, where youll create timeline activation tracks, develop camera positioning and tracking, attach post processing profiles to virtual cameras, and more! Why Is Cinematography Important in Games?What makes some games stand out from the crowd? Games like Grand Theft Auto, The Last of Us, and Life is Strange are all wildly successful franchises, but why? Apart from advanced game mechanics and creative stories, what makes these games so intriguing? Game developers draw in players by creating vivid storylines with cinematic cutscenes. Take The Book of the Dead demo, created by Unity, which gives players a first person cutscene. As a player, you can see what the character sees and imagine that you are in the game yourself. Adding cinematography to a game with cutscenes is essential to telling the story of a game. Which is more immersive: explaining the game objective in a block of text or providing players with a concrete visual of their goal? In English class in school, we are taught to show and not tell. What better way to show your player the game environment, the player objective, and any other important features through a film-like cutscene? Not only does this take your game to the next level, but it also provides the player an opportunity to become emotionally invested in the game and want to continue playing. Unitys newest features, Timeline and Cinemachine, give developers the ability to create absolutely stunning cutscenes that elegantly tell your games story. This course will provide you with the foundation needed to understand cutscene development, which can then be applied to future projects! Why Learn From me?This isthe second game development course that has been co-created with Unity Technologies on Udemy. Because creating elegant cutscenes can seem intimidating, Unity Technologies wanted to create a course that breaks down how to use Timeline & Cinemachine to make them. You’ll learn the process of setting up the scene, placing actors, and working with voice over recordings to create these cutscenes. Just like in my previous course, “The Ultimate Guide to Game Development with Unity”, there will be challenges throughout that test what you’velearned, while developing your cutscenes and your games.I’ve been working in Unity since the initial public release of version 2.6, and I’ve authored a book on Unity 3.x. As a self-taight software engineer, I found there weren’t any interactive video tutorials that allow beginners to truly grasp concepts essential to game development. To remedy this and to help others trying to learn, I created my own YouTube video series focused on Unity game development, where I’ve had the privilege of helping thousands of others grow their passion for game development. As I’ve progressed in my career, I’ve had the opportunity to develop games for Cartoon Network, Adult Swim, the casino industry, and several indie game companies. I’ve also developed enterprise augmented reality applications for Futune 500 companies like Coca-Cola, GE, and Thyssenkrup. Teaching has always been a passion of mine, and i hope you will see that through