Welcome to The Complete Modern OpenGLand GLSLShaders Course.I am a University instructor that has been teaching OpenGL, game design and C++ for over 5 years. I noticed a lack of quality OpenGLcourses that teach the theory and the practical aspects of OpenGLand decided to share my knowledge with the world! Let me guide you through the fascinating world of OpenGL by teaching you the THEORY and the PRACTICAL aspects of OpenGL. With this course, you walk away with a SOLID foundation of OpenGL, as we will go beyond simply copy-pasting codes without explanation. If you’re a beginner to OpenGL, this course is perfect for you, as we cover the fundamentals of OpenGLand GLSL shaders. By the end of this course, you should be able to code your own textures, set up lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL. Additionally, we will cover the theory behind shaders and learn how to write custom GLSLshader code, covering different components like SDL, GLM & VAO. Iwill also teach you how to work with extensions in OpenGL, and use GLAD to allow modern OpenGL to be used. Projections are an important part of OpenGL. We cover different projections, namely 2D and 3D, to give you to ability to start moving about in a 3D environment. Students will also learn about different transformations and views, including a tutorial on GLM and how to link the library to your project. Sign up for the course now and start your OpenGLjourney today.