This course is currently being updated to cover Blender 3.0 and later editions The non-project based lessons will be updated from November 2021 and new projects covering Blender 3.0 tools and workflows will follow, these will cover Geometry nodes, Cycles X, the asset browser and other new features This is the perfect course to kickstart your career or hobby in 3DSome proceeds from this course are donated to The Blender Foundation, supporting the Blender community and keeping Blender free and open-source foreverThis course covers every important aspect of Blender 2.8 and 3.0. Blender is a free, open source digital content creation application that allows artists to create amaing 3D models, animation, visual effects, product visualisations, motion graphics, 2D digital hand drawn animation and much, much more. This couse will help you get familiar with Blender’s interfaces, from its various tool bars, editor windows, contextual menus and its modelling, lighting, texturing and rendering toolsets. Using the provided scene files you will be able to follow along and quickly get to grips with concepts like data management, collections, scenes, view layers, linking and appending. From there I’ll delve into some of the newer features of Blender 2.8. You will be able to use the ability to customise your workspace, create materials and shaders in the new Look Dev mode and render your scenes in real time usign the EEVEE engine. This will make creating your own scenes and rendering out a final image much easier and quicker than any other software available. Future projects and videos will cover the exciting new tools and workflows available in Blender 3.0. These will include geometry nodes, the asset browser, the Cycles X render engine and muych more.I am always looking for suggestions from students for future projects, add ons and techniques that you want to be covered in this course. Feel free to message me anytime with your suggestions, feedback and questions.