In these sessions, we’ll cover the techniques of app development, starting with some simple apps and working our way up to more complex techniques. In each session, we’ll focus on a specific area of mobile app design and development by coding our way through a single example application. Some of the topics we’ll cover:- Using tables and tabs correctly- managing storyboards- Saving data to plists and external sources- Handling multiple controls with single functions- Sprite based animation techniques- much more. We’ll build several apps together, including a simple note taker, a few different kinds of calculator, a couple of games, a simple memo systems with voice recording and playback, etc. We’ll even look at how to develop code for the Apple Watch. This is the next logical step after an introduction to iPhone development. Insight on some of our Exciting ApplicationsNotetaker: Keep track of important information in this simple table view application. Calculator part 1: It adds! It subtracts! It’s an arithmetical genius! Learn about simple state management while taking the square root of 2!Watch calculator: Just what you’ve been waiting for a calculator on your wrist! How to translate the calculator concept to the Apple Watch. Memory game: It has flashy lights and hideous sound, but can you remember the order to push the buttons? We’ll learn how to keep track of a sequence of events, and compare it to the user’s memory. English metric conversion: Just because the rest of the world has moved on, doesn’t mean you have to! Simple conversions in a tab-based app. Calculator, part 2: keeps tracks of expressions as they’re entered, then solves them. We might even do some math here! Learn a bit about expression parsing with this algebraic calculator. Mini pong: A one player pong. That’s right you don’t need an Atari or even a TV just an iPhone! We’ll explore SpriteKit in this bast from the past. Join us for the course, and unlock your full potential!