Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers. Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts. Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5. What is included?Lets take a look at the learning journey. The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. Youll understand the core Unity concepts such as game objects, components, and scenes. Finally, youll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time! Why should I choose this course?We’ve spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don’t spend too long on theory, and focus on practical results so that you can see for yourself how things work in action. This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It’s a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity. Testimonials: The source content have been received well by the audience. Here are a couple of reviews:“I have started creating the first game. The instructions have been easy to follow.”- Jennifer"Easy to read, easy to follow, good starter!"- Anonymous CustomerWe have combined the best of the following Packt products: Unity 5 Fundamentals by Dr. Edward LavieriUnity 5 for Beginners by Alan ThornUnity 5.x by Exampleby Alan ThornFor this course, we have combined the best works of these extremely esteemed authors: Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development. Alan Thornis a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.