Introduction to Procedural TexturesThe materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time. In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and youll be given extra challenges throughout to further consolidate what youve learned! All the necessary assets are provided so you can just focus on the course content. In this course you will learn: How to navigate the shader editorUseful shortcuts to speed up your workflowHow texture coordinates and values are processed in shadersHow to set up an image-based PBR textureHow to create procedural surface imperfectionsHow to create custom glass shaders for added flexibilityHow to manipulate built-in procedural textures like Voronoi and NoiseHow to create textures from scratch by using mathsHow to bake textures to images for use outside BlenderBy the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender. Remember to join our Facebook group and Discord for course help, support and showing your work.