Model a Soda Can in Cinema 4D

Model a Soda Can in Cinema 4D
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Welcome to this course on Modeling a Soda Can in Cinema 4D.In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:01. Reference and InspirationGathering reference and inspiration images and viewing various label designs.02. Modeling with Parametric Primitives, Points and Subdivision Surface. Creating a project folder to save all your files. Configuring a viewport, importing a reference image and scaling to real-world sizeuse a parametric primitive cylinder as the basis of modeling, add height and rotation segments. the use of the make editable function to gain access to points, lines and polygons. Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessaryUse of the scale tool to resize sections of the model uniformly to match the reference imageUse of the polygon mode with the inset and extrude functions to model the top and bottom of the can. Use the subdivision surface object to smooth the edges of the can.03. Modeling the Pop TopConnecting splinesUse of splines, extrusion and sweep NURBS to to model details. Store selections function04. Label DesignReference gathered inspiration images to create a unique design. Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.05. TexturingCreate a label and chrome material. Use stored selections to apply different materials to various parts of the soda can model.06. Environment and LightingCreate a seamless background using a plane, background object and Cinema 4D compositing tag. Create a 3-point light setup with a main light and 2 fill lights. Vary the light color properties for added visual interest.07. Cameras and CompositionOverview of composition and strategiesUse the the cloner to duplicate soda cansEnable camera grid to reference the rule of thirds. Enable Depth of Field in rendering settings for added visual impact.08. RenderingUse of Cinema 4Ds Physical Render engine in conjunction with multi-pass layers and object buffersSet up final output render settings.09. Post-ProductionAdjustments in Adobe Photoshop to enhance the image. Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.10. Bonus LessonsLearn additional composition, modeling and post-production techniquesMoGraph cloner with random effectorRadial and motion blurs and focusing the viewers attention on a specific area of an imageUse the MoGraph cloner in object mode to create water droplets on the soda can