KATANA Mastering LookDev & Lighting for the VFX industry

KATANA Mastering LookDev & Lighting for the VFX industry
199.99 USD
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Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Captain Marvel, Aquaman, Ready Player One, Jurassic World, Transformers and many more. With his knowledge and expertise, Arvid has prepared a detailed course to get to know and understand the industry standard lighting and look development software Katana. This course will help you to jump-start your career by becoming an advanced lighting and shading TD in today’s competitive industry. DisclaimerThis course is tagged for all levels - but it gets Intermediate and Advanced fairly quickly! This is a technical and artistic course which means that it will contain quite a lot of theory, bit also artistic hands-on lectures. This course is using Katana for Windows and Arnold as the main software tools. (But all topics can be achieved on Linux or Mac workstations, the same applies for other renderers).Mastering KatanaGain real production insightsFully understand how to work within Katana and to understand important workflowsCreate your own powerful macros and templates to organize your workTechnical course on how to create advanced templates within KatanaAdvanced LookDev and Lighting practices Opscripts, Graph State Variables, Reference Expressions, Macros, Live Groups, Variable SwitchesBrief OverviewIntroduction to Katana - installation, navigation, UIPrinciples of Look Development and LightingCreating advanced and versatile Look and Lighting templatesLook development of production assetsShot lighting of production assetsRendering shotsCompositingAccomplishmentsYou will be able to fully work with Katana at a high level. Directly jump into a VFX company with advanced knowledge in templates and workflows. Create and customize custom workflows. Develop tools and macros. What this course is NOTNot teaching a specific renderer (Course is applicable to other renderers).Not about modelling, texturing or animation. Will not teach about Python or Lua or other programming languages.