VFX’n’GO - Houdini Rocks - Volume 4a - Introduction to DynamicsAll you need is HoudiniIn this course, I talk about the Dynamics and started with RBD object and with the fracturing system like Voronoi and much more. I show you how to manage the new systems in Houdini 17 like RBD Material Fracture, Voronoi Sops, and the new constraint Soft. Also, I show you some tips for a switch from one constraint to others and how to convert the RBD simulation into “soft-body”.Do you want more?Ok. I talk about also how to use the custom volume Vops to fracture your geometry and use also a VEX to control some simulation (using also inside the sop solver). So. it’s more theoretical/technical course in fact is split into two-volume “4(a)” and “4(b)”. “4(b)” is more practical and coming soon. it’s over h 4:30 with 32 videos and HIP Files included. basic requirementsbasic knowledge of Houdinirecommended know/watch Houdini Rocks Volume 1, 2 and 3Details: language english32 video 1080p (1920x1080) in. mp4 h264 codecvideo is colorfiles HIP is includedduration h 4:38:02From SideFX website:“In Houdini, every action is stored in a node. These nodes are then wired into networks which define a recipe that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. Visual effects artists gravitate to Houdini because its procedural workflow is ideal for creating sophisticated particle and dynamic simulations. Effects are typically designed to react to actions taking place in a shot and a procedural solution automates these reactions providing studios with more creative control and more rapid turnaround.”