This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today’s video games industry. Whether you’re creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient. By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development. Course Outline:1. IntroductionStages of DevelopmentTools and Software2. PlanningImportance of ReferenceOrganizing Assets3. Blocking and CompositionStructural Asset BlockoutPreliminary Lighting Prop Asset BlockoutCamera Placement4. ModelingStructural DetailingProp ModelingHigh Poly Modeling5. TexturingPhysically Based Rendering OverviewTexturing Techniques OverviewMaterial SetupHigh to Low BakingTiling TexturingDecals6. Scene PolishLighting Techinques OverviewHigh Quality LightingPost Processing