Unitys User Interface System has a wide variety of features. In this course we’ll be covering some of the ways that those features can be used to build more complex UI systems for your games. From Animation to writing Editor scripts, this course covers a variety of topics that will expand your knowledge of the UI system, giving you the power to build your own reusable components and extend the UI system further. The course content is split into four sections, with each taking on topics that will improve your UI development skills. Animating world-space canvases as in-game displays and as damage indicators, building reusable elements for menus such as inventory items, things to look out for when designing for multiple platforms, devices and resolutions, and how to instantiate canvas objects correctly. By covering these topics you will come to a greater understanding of how the UI system works as a whole, and learn new ways to improve your skills. About the authorKeith OMalley, a Unity & Web developer/designer who loves coffee, music and games. He likes to be able to do everything, with a background in Web/Graphic Design and a passion for building experiences. He has been studying and working in multimedia for 5 years, including photoshop/illustrator and sketch, making games and VR experiences in Unity, hardware such as Arduino’s and a variety of web programming languages and frameworks. Graduated with a first class honours in multimedia programming from IADT in June 2016, and have two student of the year awards, one from the same degree and another from a Creative Multimedia Diploma completed in 2013.