All software and resources used in this course are free. In this course, you will learn from an instructor with 40 years application development experience how to create a single scene application in the Unity game engine. You will build the scene starting with a canvas and adding to it panels and objects. You will learn to write C# code in Visual Studio to control how the objects you create in Unity behave. When done, you will have your very own, fully featured MP3 player with stereo audio visualizer. No unity or programming experience needed. All you need to do is follow what the instructor does. This is what you will learn in the course- How to download, install and configure Unity and Visual Studio for C How to use the different panes in the Unity editor- How to use the controls in the Scene pane- How to create a canvas- How to create a panel- How to create objects - Game Objects - Text objects - Text Mesh Pro objects - Image objects - Checkbox objects - Button objects - Slider objects- How to create a scrolling list- How to import asset packages- How to create and use prefabs- How to assign objects to public variables- How to create and assign scripts to objects- How to set script functions to be called when buttons and checkboxes are clicked- How to investigate and resolve errors- How to test the application throughout the development process- How to build the application into a stand alone, executable program- How to write C#scripts in Visual Studio - Directives - Variables - Statements - Conditional logic (IF. ELSE blocks) - Loops (For, Foreach, While) - Standard functions - IEnumerator functions (wait for something to happen) - Functions that accept and return values as parameters - The Start, Awake and Update functions - Nested logic - Creating a class - Sharing data between scripts - importing and decoding an MP3 file - Browsing to a folder and selecting an MP3 file - Browsing to a folder and loading all MP3 files in that folder - Adding MP3 files to a play list - Removing MP3 files from a play list - Cycling through all MP3 files in a play list and playing each one - Animating a left channel audio visualizer and a right channel audio visualizer