In this course, you will be able to create a dinosaur from scratch to finish. You will learn the in’s and out’s when it comes to creating a finalized portfolio piece. What’s even better is this course is geared and created with an open-sourced program called Blender! Inside this course, I do my absolute best to explain every process using real-time footage and explanations. You can see every click and change that I do within the video. The Workflow:Create a low to high poly T-RexSculpt using a multiresolution modifierUV unwrapBake information onto texture mapsPose Create a scenePost-editingWhat you can expect inside: This course is designed with the intention of creating a finalized render for your portfolio. Throughout the modeling stages of the T-Rex, we will start with designing a low poly T-Rex. The process will entail using a multi-resolution modifier that we will enable once we get into the sculpting stages of the course. From that point, we will be baking our high poly information onto our low poly dinosaur via texture maps. We will use several different techniques to bake our texture maps; one technique that is extremely useful is called a cage. The next stages will include creating an armature, dealing with bones, and inverse kinematics so that we can pose our dinosaur. We then create our scene with much more environmental detail. Lastly, we render and finish up with some compositing! Learn how to: Insert blueprint referencesCreate a model from blueprint referencesJoin several pieces of geometry into one objectUtilize different tools and add-ons featured within BlenderUse alpha brushes to create scales on your T-RexCreate your own alpha texturesUVunwrap your modelCreate two different base colors for your RexCreate several different texture maps that will bring your T-Rex to lifeFinalize the scene with plants, trees, and lights for a final renderLastly, composite your T-Rex to apply final effects! There is so much more inside the course! This course was designed and created using Blender 3.0 +