Hi! Welcome to the Computer Graphics with Modern OpenGLand C++ course! This course is designed to be unique from most other OpenGLcourses out there, because it not only teaches you thecodeneeded to useOpenGL, but it also teaches you theTHEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style! Iintend to help you understand both HOW and WHYwe do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there. This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experienceand preferably an understanding oftrigonometry. This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teachyou. As an example of this, this series already covers things as advanced as ShadowMapping, a rare commodity among OpenGLcourses (especially when it comes to Shadow Mapping for MULTIPLEPoint Lights!).So I hope you take an interest in this course and enjoy watching it as much as I do making it!