Complete guide: Action horror 3D game in Unity 2020

Complete guide: Action horror 3D game in Unity 2020
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Hi, my name is Jan Jileek and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity. We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch. This course will teach you how to: Prepare your environmentInstall Unity 2020 and Rider for C# developmentSet up your game development environmentCreate your first gameUse Unity Asset storeImport 3D models from SketchfabImport animations from MixamoControl animations from a scriptHandle input controlsCode a basic 3Dplayer controllerImplement gravityDesign gameplay and add special powersAdd zombie enemiesCode enemy spawnerCode basic enemy AI Code a health system for the playerCode TELEKINESIS as a special powerTweak the game to look amazingUse sound effects and create a sound systemModel the terrain, paint trees and grassAdd atmosphere with the lighting systemEnable CLOTHSIMULATION for the player’s capeDesign GUI elements for health etc. Import extra fonts, sounds and musicCreate a score system, win and lose scenarios(Optional) AURA2: Add fog and volumetric lightand finally build the game into an executable and have some fun with it!