Build a Coaster Cart Game Asset in Maya with Substance

About our links
Some links on this site are affiliate links. If you buy something through them, we may earn a small commission from the shop, at no extra cost to you. Prices and stock come from the shops and can change.
Build a Coaster Cart Game Asset in Maya with Substance
$19.99 at Udemy
Go to Udemy

The price comes from the shop and can change. Check price, size and delivery on the shop's page before you order.

In this course students will learn how to use Substance Painter 2 and multiple approaches forcreating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2’s projection tool for graffitior labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course wewill take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot. More about the Instructor: Morrissey Alexander isa Graduate of the Art Institue of California and isa Freelance 3D Artist. He’sbeen doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. Hespecializes in creating realistic 3D props and environments for games.

You might also look at