Hey guys, This Blender 3.0 Beginners Course was designed and created for anyone interested in learned Blender. This is one of many different workflows used at a typical animation or game studio. We start off 3D modeling a bowl, then jump straight into fluid simulations for creating the milk, once that’s complete and we are satisfied we move on to 3d modeling our first fruit loop to use as our instance for particle placement inside the milk. Once the cereal and milk are done, we create a spoon and work on basic material shaders. Finally, we get to modeling the box for the cereal, and at this point we dive into UVs, and Unwrapping to apply the cereal box texture correctly onto the model. I chose this cereal course because it’s the perfect medium for any Artist, because we go over organic and hard-surface modeling, and that’s something all studios rather animation or game art are looking for. Learning fluid simulation isn’t a must but will definitely put you ahead of anyone artist that only knows 3d modeling and will add to any 3d scene you’re working on. I figured I’d teach a particle system because this can help get any Artist looking to get their foot in the door learning VFX. So, if this sounds like something you’d be interested in.I’ll see you on the inside!