AboutIn this course we will use the open source 3D creation tool Blender to model and animate a Sci-Fi Hallway game environment. Later on we will import our assets to Unity to build a game ready scene. What you will learnhard surface modeling to create all parts of the hallway (walls, floor, ceiling, door, ventilation ducts, light panels, LED buttons)converting the high poly model into a game engine optimized low poly versioncreating a clean UV unwrap for texturingcreating realistic metal materials using PBR texturescreating emission shaders for the light panels and LEDbuttonstexture baking from high poly to low poly (albedo, metallness, roughness, normal)rigging and animating the door mechanismexporting the hallway as. FBX fileimporting the. FBX file to Unityscene building in UnityInstructorMerlin Peppler - Founder of CGI-Guy, Sci-Fi Nerd and 3D Artist @ CREATE3DSoftware neededBlender 2.81 or beyondUnity 2019.2.19f1 or beyondRecommended skillsnavigating in 3D Viewportunderstanding of Verticies, Edges and Facesusage of Modifiers (Mirror)usage of Perspective and Orthographic ViewsIf you never used Blender beforeCatch up all the basics for free by visiting my website - link in bio. BonusYou will receive my original. blend file with the finished project. CreditsAssets (Free Licence)Fonts: Bebas Neue by Ryoichi Tsunekawa (dafont), Star Jedi by Boba Fonts (dafont)Assets (Licensed)Music: Cyberpunk Sci Fi Ambient Intro by TITAN SLAYER (audiojungle)Music: ES Rise Of The Velcro by Gabriel Lewis (Epidemic Sound)Software (Open Source)Blender 2.81 by The Blender Foundation (3D Modeling)Unity 2019.2.19 by Unity Technologies (Game Engine)Open Broadcaster Software by Jim (Video Capturing)Software (Licensed)Vegas Pro 14 by MAGIX Software GmbH (Video Editing)ERA-D by Accusonus (Audio Editing)