Video games are on our computers, our consoles and our phones! Lots of people play them and every year more people are making them. If you have ever played a computer game and thought, I wonder how they do that?or, better yet, I want to make something like that, then thiscoursewill get you started. Game development is what got many developers into programming. But how many of us actually ever learned how to create games? Creating games can be challenging, but it doesnt have to be that way! MonoGame is a cross platform gaming frameworkbased on Microsofts XNA framework thats extremely easy to learn. Best of all, games you build with MonoGame will run on iOS, Android, Mac OS X, tvOS, Windows, Linux, PlayStation 4, and morewrite once, play anywhere. Theres no shortage of options when it comes to game development environments. From full-featured engines like Unity to comprehensive and complex multimedia APIs like DirectX, it can be hard to know where to start. MonoGame is a set of tools, with a level of complexity falling somewhere between a game engine and a grittier API like DirectX. It provides an easy-to-use content pipeline, and all the functionality required to create lightweight games that run on a wide variety of platforms. Best of all, MonoGame apps are written in pure C#, and you can distribute them quickly via the Microsoft Store or other similar distribution platforms. Our focus will be working with Visual Studio on Windows machines. Thiscourseassumes that youve done a little bit ofprogramming in C# butall the material starts at the most basic level. That means that anyone should be able to join inand work their way through the material. Thats the good news. The bad news is that programming is hard work, especially at first. If you truly want to learn how to program, youll need to write programs yourself and struggle through some rough spots before some topics really click for you. Just as you cant learn how to ride a bicycle by reading about it you have to actually do it, probably with some spills along the way you cant learn to program just by reading about it or watching a video. If you were hoping to watch andlearn how to program without doing any programming yourself, its not going to happen. But having said that don’t feel you are alone, I will be available daily for extra help should you need it. Thiscourse isproject-based, so you will not just be learning dry programming concepts, but applying them immediately to real games as you go. All the project files will be included, as well as additional references and resourcesHere’s how I will help you to succeed:o Each lecture starts with a list of objectives/speaking noteso Every example covered in the lecture is available for download in the resources section including the objectives/speaking noteso Almost every lecture has a set of Practice problems with full solutions providedo My style of writing and teaching follows the KISS principle: Keep It Super Simple. I try to stay away from fancy computer terminology and try to teach like am speaking to a brand new user with little to no previous knowledge on the subject matter. and I am always available for help replying most times within a day. So are you ready to start making your first games? Lets get started!