Introduction to Maya-Maya Modeling Tools-Work Shops for:(Hard surface and organic Modeling )-Hyper shade ( Materials )-UV Mapping-Introduction to Substance Painter-Understanding ( Layers, Masks, Brushes, Materials, and generators )-Texturing Techniques ( Manual and procedural )-Baking -Exporting Setting-Introduction To ZBrush-Sculpting Techniques-Detailing Work Shops -Introduction to Arnold -Understanding Arnold’s Setting -Lighting Techniques-Materials in Arnold-Lighting Work Shops for:-( Day, Night, Interior and Exterior ) -Products Visualization Work Shops-Render passes and layers -Post-production with Aftereffects-Rendering with Marmoset-integration with Quixel Bridge from Epic - ( - ( - )- ( - )