This course will teach you to develop complicated games using procedurally generating techniques. With the use of prefabs and randomness, this course will discuss the creating of two puzzle games: Concentration and Minesweeper. The first two sections of the course comprise of creating a concentration game, the procedural generation along with logic addition for the Minesweeper game, and finally the last part that covers the steps required to build, host, and share a Unity game using WebGL. In the third and the final section, well talk about the steps required to build, host, and share a Unity game using WebGL. About the authorDr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development: Second Edition by Packt Publishing.