VR 01 preparing file to Arch UI02 Seperate by Levels03 LocatorMap BP04 Continue LocatorMap BP setup05 Telepoint - MaterialSwap BP06 Material Swap-clor scheme07 Mesh Swap BP08 Lighton- LightSwitch BP09 Sequances-Edit UI Design010 Water fall off Particle system011 Fire Particle Sys-Animated Ocean Material Unreal Engine Light Baking Lightmaps BluePrint. (Light Baking) GPU CPU 10000% DataSmith Plugin, Raytracing render scene Offline Movie Render Queue Panorama 360 360 Volumetric Cloud Water System Virtual DataPrep